Series: Book 1 in the Ender's Game: Publication Order series
Rating: Not rated
Tags: #genre, Lang:en
Publisher: Tor Books
Added: April 19, 2019
Modified: November 5, 2021
Summary
Winner of the Hugo and Nebula Awards In
order to develop a secure defense against a hostile alien
race's next attack, government agencies breed child geniuses
and train them as soldiers. A brilliant young boy, Andrew
"Ender" Wiggin lives with his kind but distant parents, his
sadistic brother Peter, and the person he loves more than
anyone else, his sister Valentine. Peter and Valentine were
candidates for the soldier-training program but didn't make the
cut--young Ender is the Wiggin drafted to the orbiting Battle
School for rigorous military training. Ender's skills make him
a leader in school and respected in the Battle Room, where
children play at mock battles in zero gravity. Yet growing up
in an artificial community of young soldiers Ender suffers
greatly from isolation, rivalry from his peers, pressure from
the adult teachers, and an unsettling fear of the alien
invaders. His psychological battles include loneliness, fear
that he is becoming like the cruel brother he remembers, and
fanning the flames of devotion to his beloved sister. Is Ender
the general Earth needs? But Ender is not the only result of
the genetic experiments. The war with the Buggers has been
raging for a hundred years, and the quest for the perfect
general has been underway for almost as long. Ender's two older
siblings are every bit as unusual as he is, but in very
different ways. Between the three of them lie the abilities to
remake a world. If, that is, the world survives. Born in
Richland, Washington, in 1951, Orson Scott Card grew up in
California, Arizona, and Utah. He lived in Brazil for two years
as an unpaid missionary for the Mormon Church and received
degrees from Brigham Young University (1975) and the University
of Utah (1981). The author of numerous books, Card was the
first writer to receive both the Hugo and Nebula awards for
best novel two years in a row, first for "Ender's Game" and
then for the sequel "Speaker for the Dead." He lives with his
wife and children in North Carolina. Winner of the Hugo and
Nebula Awards In order to develop a secure defense against a
hostile alien race's next attack, government agencies breed
child geniuses and train them as soldiers. A brilliant young
boy, Andrew "Ender" Wiggin lives with his kind but distant
parents, his sadistic brother Peter, and the person he loves
more than anyone else, his sister Valentine. Peter and
Valentine were candidates for the soldier-training program but
didn't make the cut--young Ender is the Wiggin drafted to the
orbiting Battle School for rigorous military training. Ender's
skills make him a leader in school and respected in the Battle
Room, where children play at mock battles in zero gravity. Yet
growing up in an artificial community of young soldiers Ender
suffers greatly from isolation, rivalry from his peers,
pressure from the adult teachers, and an unsettling fear of the
alien invaders. His psychological battles include loneliness,
fear that he is becoming like the cruel brother he remembers,
and fanning the flames of devotion to his beloved sister. Is
Ender the general Earth needs? And what if Ender is merely the
brilliant result of genetic experiments? The war with the
Buggers has been raging for a hundred years, and the quest for
the perfect general has been underway for almost as long.
Ender's two older siblings are every bit as unusual as he is,
but in very different ways. Between the three of them lie the
abilities to remake a world. If, that is, the world survives.
An increasingly popular and relevant novel that risks and
achieves and delivers more than most anything else within the
science fiction genre, "Ender's Game" is a contemporary
classic--a work, as Gene Wolf has written, that "will still be
finding new readers when 99 percent of the books published this
year are completely forgotten." "'Intense' is the word for
"Ender's Game.""--"The New York Times" "An affecting novel full
of surprises that seem inevitable once they are explained. The
key, of course, is Ender Wiggin himself. Mr. Card never makes
the mistake of patronizing or sentimentalizing his hero.
Alternately likable and insufferable, his is a convincing
little Napoleon in short pants."--Gerald Jonas, "The New York
Times Book Review" "A gripping tale of adventure in space and a
scathing indictment of the military mind."--"Library Journal"
"This twenty-five-year-old science fiction classic [is] unlike
many hardcore SF titles [in that it] is particularly
appropriate for a younger audience, for its protagonist, Ender
Wiggin, is just six years old at the novel's beginning and
still a pre-teen at its end. Ender's parents have received a
special dispensation to have a third child in spite of strict
population control laws. [Ender's] brilliant older siblings,
Peter and Valentine, have each showed great promise, but each
falls just short of having 'the right stuff.' The International
Fleet (I.F.) believes that Ender may be the commander they need
to lead great armies against invasion by alien 'buggers.' When
Ender does exhibit the desired combination of compassion and
cruelty, the I.F. takes him to the distant Battle School, where
brilliant children are trained in military strategy and
tactics. The centerpiece of their education is a simulated
battle game at which Ender quickly excels, eventually becoming
the youngest commander in history. Life at Battle School,
especially [its many] battle games, is richly described. Ender
is portrayed as just a pawn in the larger game being played by
the I.F., and readers will alternately sympathize with his
exploitation and cheer when he is able to make friends in spite
of the tremendous forces working to isolate and dehumanize him
. . . For the most part, this novel will deservedly reach a new
generation."--Norah Piehl, "Children's Literature" "Card has
taken the venerable SF concepts of a superman and interstellar
war against aliens, and, with superb characterization, pacing,
and language, combined them into a seamless story of compelling
power. This is Card at the height of his very considerable
powers--a major SF novel by any reasonable
standards."--"Booklist"