Rating: ****
Tags: Games & Activities, Board Games, Video & Electronic, Social Science, Media Studies, Lang:en
Publisher: MIT Press
Added: September 23, 2020
Modified: November 5, 2021
Summary
Understanding games―whether computer games,
card games, board games, or sports―by analyzing certain
common traits.
Characteristics of Games offers a new way to
understand games: by focusing on certain
traits―including number of players, rules, degrees of
luck and skill needed, and reward/effort ratio―and
using these characteristics as basic points of comparison and
analysis. These issues are often discussed by game players
and designers but seldom written about in any formal way.
This book fills that gap. By emphasizing these player-centric
basic concepts, the book provides a framework for game
analysis from the viewpoint of a game designer. The book
shows what all genres of games―board games, card games,
computer games, and sports―have to teach each other.
Today's game designers may find solutions to design problems
when they look at classic games that have evolved over years
of playing.
Characteristics of Games ―written by three of
the most prominent game designers working today―will
serve as an essential reference for game designers and game
players curious about the inner workings of games. It
includes exercises (which can also serve as the basis for
discussions) and examples chosen from a wide variety of
games. There are occasional mathematical digressions, but
these can be skipped with no loss of continuity. Appendixes
offer supplementary material, including a brief survey of the
two main branches of mathematical game theory and a
descriptive listing of each game referred to in the text.
**